In a protected wing of a launcher are these empty server racks where guidance and control computers were stored.
Blast Furnace 7 as seen from the ore yard. Imagine running up those stairs through blast furnace smoke.
In the ward for the criminally insane, this door was the most-worn. Nail scratches mark the area around the peep hole, the wood is gouged everywhere from thrown chairs and hard kicks, and a ominous blood-colored stain is visible where it dripped in the second inset from the bottom. Aside from the damage, the coloring in this section was very vibrant, though it was probably little reprieve for those who had to work here.
On the outside of the steel silos and headhouse is a riveted bulge that does not look like the silos. Inside is this elevator, a rudimentary (read: dangerous) and old (read: dangerous) freight elevator.
Boards on the window are like rings on a tree, if you know how to read abandonments.
A row of houses north of Pommenige.
This is what it might have looked like if a new Ford descended in the elevator with its headlights on. As seen from the Mississippi side–the opposite portal faces the sand mine.
When I looked out of the old mill, I couldn’t help but wonder what the hell was holding it all up.
On top of the light hoop, 160-feet up, a ship comes into port, ready to load-up. If you look really close, you can see my shadow cast on the dock below, courtesy of the full moon.