Not ghosts. Slow-moving explorers’ shadows create a ghostly effect in the ‘Old Ward’–the second floor of the Service Building.
One thing I like about the oppressive globalist-wrought future is the idea of numerically subdividing spaces; my geek side sort of wants to live in a flat that can be sorted by as Dewey Decimal-like code.
This is a room where the actual explosive elements were mixed. In the event of an accident, this glass wall would give way before the concrete and thus direct the flames and shockwave away from the rest of the building. In other words, the glass is not just to get a lot of wonderful natural light into the building.
Sarah below Cascade Park. This space was destroyed when the park flooded.
When you’re incoming’s piling up with paint chips, what’s one to do? Call in a sick?
The floor IS the machine…
Typical bunk rooms in MS-20.
A typical shower in the old section of the hospital. It looks a little horrifying in the harsh light of a camera flash on the thousands of little white tiles. One soap holder hadn’t been stolen yet.
When Nopeming was affiliated with local farms, it often slaughtered its own livestock. This is the part of the hospital where food would be prepped, below the stage in the Service Building.