The end of Dock 5 is warped and bent from a rail accident that left some ore cars swinging like a stringy wrecking ball into the end of the superstructure and accompanying stair. The stairs are still navigable, but it wasn’t recommended by the CN workers that were with me.
The gear seems to have fallen the height of the power station and shattered. I wonder what it sounded like…
The head distiller could walk out of their office to this balcony and overlook the whole fermentation process in a glance.
This dirt-brick building hasn’t fared well.
When not running 24 hours a day during a campaign, the plant was being repaired. Every sugar mill has a large shop and parts room for those times.
At first glance, I thought the center building was a hoist house because of the shape of the window. Now I think this was built as a warehouse and later used as a laboratory.
One of the cupola air intakes, rattled loose by the demolition downstairs, hangs stranded on the second floor. You can see that the floor I’m standing on in this picture used to extend all the way to the right wall. The blue paint on the wall made the climb absolutely worth it.
When I moved from the roof back into the upper floors of the distillery, the plants growing out of the masonry caught my eye. It’s 60 feet up, but looks like it could be an old wall.
A side door on the rear of the castle that let guests out into a small stone courtyard below a tall turret.