The third floor corridor is not so welcoming, as it requires visitors to walk along the support breams without the luxury of a floor. I didn’t mind, but I can’t see the family with young children that was also exploring Noisy doing the same.
Delmar #4 is like two elevators in one, in capacity and design.
Labeling line elevator.
The small door leads to the offices, the large door leads to the shop. My back at this time is to the corrugated steel wall. At the time I wondered why there was just one steel wall, not knowing that 40 years before there was another spot for an engine here. This section of the roundhouse has become a sort of town dump–car seats, cans of paint and tires are piled into its corners.
A shuttered house at the end of the block doesn’t even have boards on it anymore.
The Sun Rooms, or Common Rooms, reminded me of the Panopitcon turned inside-out.
Too big to be scrapped, to simple to be auctioned. It waited for the demo crews and demo cranes to arrive.
One of the only extant assembly line tracks in the body painting department. No photographer leaves Fisher 21 without capturing some version of this spot; hope you like mine.